Full Name
QUAX, Peter
Email
peter.quax@uhasselt.be
 
Loading... 5 0 5 0 false
Loading... 6 0 5 0 false

Publications

Refined By:
Internal UHasselt:  QUAX, Peter
Type:  Proceedings Paper

Results 61-80 of 83 (Search time: 0.018 seconds).

Issue DateTitleContributor(s)TypeCat.
612011User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D GamesOCTAVIA, Johanna; BEZNOSYK, Anastasiia; CONINX, Karin; QUAX, Peter; LUYTEN, KrisProceedings PaperC1
622010Investigating the Influence of Communication and Input Devices on Collaboration in Virtual EnvironmentsBEZNOSYK, Anastasiia; RAYMAEKERS, Chris; CONINX, Karin; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
632009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264QUAX, Peter; DI FIORE, Fabian; ISSARIS, Panagiotis; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
642009Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-driven ResearchQUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
652009Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming SettingWIJNANTS, Maarten; AGTEN, Stijn; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
662008Large-scale Networked Virtual Environments - Architecture and ApplicationsLAMOTTE, Wim; QUAX, Peter; FLERACKERS, EddyProceedings PaperC2
672008An Interactive 3D Mobile City Guide Supporting User Driven Content GenerationJEHAES, Tom; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, Wim; JANS, GreetProceedings PaperC1
682008Efficient Transmission of Rendering-Related Data Using the NIProxyWIJNANTS, Maarten; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
692008Conveying Emotions through Facially Animated Avatars in Networked Virtual EnvironmentsDI FIORE, Fabian; QUAX, Peter; VANAKEN, Cedric; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
702008A Flexible and Extensible Architecture for Visibility CullingRUJULA GELABERT, Miguel; DIERCKX, Jeroen; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
712008Dynamic server allocation in a real-life deployable communications architecture for networked gamesQUAX, Peter; DIERCKX, Jeroen; CORNELISSEN, Bart; LAMOTTE, WimProceedings PaperC1
722006On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile DevicesQUAX, Peter; GEUNS, Bjorn; JEHAES, Tom; LAMOTTE, Wim; VANSICHEM, GertProceedings PaperC1
732005Adapting a large scale networked virtual environment for display on a PDAJEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
742005Bridging the gap between fixed and mobile access to an audio/video-enabled large-scale NVEQUAX, Peter; WIJNANTS, Maarten; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
752005Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked ApplicationsWIJNANTS, Maarten; MONSIEURS, Patrick; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
762005Mobile adaptations for a multi-user framework supporting video-based avatarsQUAX, Peter; JEHAES, Tom; WIJNANTS, Maarten; LAMOTTE, WimProceedings PaperC1
772004Hybrid representations to improve both streaming and rendering of dynamic networked virtual environmentJEHAES, Tom; QUAX, Peter; MONSIEURS, Patrick; LAMOTTE, WimProceedings PaperC1
782004Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter gameQUAX, Peter; MONSIEURS, Patrick; LAMOTTE, Wim; de Vleeschauwer, D.; Degrande, N.Proceedings PaperC1
792004Performance evaluation of client-side video stream quality selection using autonomous avatarsQUAX, Peter; MONSIEURS, Patrick; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
802004Using autonomous avatars to simulate a large-scale multi-user networked virtual environmentQUAX, Peter; MONSIEURS, Patrick; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1