Please use this identifier to cite or link to this item:
Title: User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games
Authors: OCTAVIA, Johanna 
BEZNOSYK, Anastasiia 
CONINX, Karin 
QUAX, Peter 
Issue Date: 2011
Publisher: Springer
Source: Proceedings of the14th International Conference, HCI International 2011. p. 668-677.
Series/Report: 6764
Abstract: This paper focuses on how adaptation of users' roles based on a collaborative user model can improve group interaction in collaborative 3D games. We aim to provide adaptation for users based on their individual performance and preferences while collaborating in a 3D puzzle game. Four different user modeling approaches are considered to build collaborative user models. Through an experiment, we present the validation of these approaches for two different cases: co-located collaboration and remote collaboration. From the experiment, we learned that the Minimum total time approach, which defines the best collaboration as the one that gives the shortest total time in completing the task, works mostly effective in both situations.
Document URI:
ISBN: 978-3-642-21618-3
ISI #: 000306319200079
Category: C1
Type: Proceedings Paper
Validations: ecoom 2013
Appears in Collections:Research publications

Files in This Item:
File Description SizeFormat 
000003611 HCII2011_camera ready.pdfHCII2011384.17 kBAdobe PDFView/Open
Show full item record

Page view(s)

checked on May 19, 2022


checked on May 19, 2022

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.