Full Name
QUAX, Peter
Email
peter.quax@uhasselt.be
 
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Publications

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Author:  QUAX, Peter

Results 61-80 of 102 (Search time: 0.009 seconds).

Issue DateTitleContributor(s)TypeCat.
612012Providing Context-Based Adaptation in Collaborative Virtual Environments and Video GameBEZNOSYK, Anastasiia; OCTAVIA, Johanna; CONINX, Karin; QUAX, Peter; LAMOTTE, WimJournal ContributionA2
622012Influence of Cooperative Game Design Patterns for Remote Play on Player ExperienceBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
632012Improving Collaboration in Virtual Environments through Context-Based AdaptationBEZNOSYK, Anastasiia; OCTAVIA, Johanna; CONINX, Karin; QUAX, PeterProceedings PaperC1
642012Role and Quality of Communication in Collaborative Training for Multiple Sclerosis PatientsBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
652012Evaluation of Distribution of Panoramic Video Sequences in the eXplorative Television ProjectQUAX, Peter; ISSARIS, Takis; VANMONTFORT, Wouter; LAMOTTE, WimProceedings PaperC2
662012Synchronous MediaSharing: Social and Communal Media Consumption for Geographically Dispersed UsersWIJNANTS, Maarten; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
672012Performance Evaluation of Scalable Distribution of Omni-Directional Video Sequences using H.264QUAX, Peter; ISSARIS, Takis; LIESENBORGS, Jori; LAMOTTE, WimResearch ReportR2
682012The Effect of Closely-coupled Interaction on Player Experience in Casual GamesBEZNOSYK, Anastasiia; QUAX, Peter; LAMOTTE, Wim; CONINX, KarinProceedings PaperC1
692011Influence of Network Delay and Jitter on Cooperation in Multiplayer GamesBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimResearch ReportR2
702011Influence of Network Delay and Jitter on Cooperation in Multiplayer GamesBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
712011User Enjoyment and Performance in Collaborative and Cooperative games in shared 3D Virtual EnvironmentsBEZNOSYK, Anastasiia; QUAX, Peter; CONINX, Karin; LAMOTTE, WimProceedings PaperC1
722011Empirical Evaluation of the Efficiency of Spatial Subdivision Schemes and Load Balancing Strategies for Networked GamesQUAX, Peter; Cleuren, J.; VANMONTFORT, Wouter; LAMOTTE, WimProceedings PaperC1
732011Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing GameWIJNANTS, Maarten; VANMONTFORT, Wouter; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, Wim; De Moor, Katrien; Vanattenhoven, JeroenProceedings PaperC1
742011User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D GamesOCTAVIA, Johanna; BEZNOSYK, Anastasiia; CONINX, Karin; QUAX, Peter; LUYTEN, KrisProceedings PaperC1
752010Case Study of ASCIT: Again at my School by Fostering Communication through Interactive Technologies for long term sick childrenDI FIORE, Fabian; QUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankBook SectionB3
762010Investigating the Influence of Communication and Input Devices on Collaboration in Virtual EnvironmentsBEZNOSYK, Anastasiia; RAYMAEKERS, Chris; CONINX, Karin; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
772009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264QUAX, Peter; DI FIORE, Fabian; ISSARIS, Panagiotis; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
782009Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-driven ResearchQUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
792009Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming SettingWIJNANTS, Maarten; AGTEN, Stijn; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
802009ALVIC-NG: state management and immersive communication for massively multiplayer online games and communitiesQUAX, Peter; CORNELISSEN, Bart; DIERCKX, Jeroen; VANSICHEM, Gert; LAMOTTE, WimJournal ContributionA1