Full Name
QUAX, Peter
Email
peter.quax@uhasselt.be
 
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Publications

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Type:  Proceedings Paper

Results 61-80 of 82 (Search time: 0.011 seconds).

Issue DateTitleContributor(s)TypeCat.
612010Investigating the Influence of Communication and Input Devices on Collaboration in Virtual EnvironmentsBEZNOSYK, Anastasiia; RAYMAEKERS, Chris; CONINX, Karin; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
622009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264QUAX, Peter; DI FIORE, Fabian; ISSARIS, Panagiotis; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
632009Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-driven ResearchQUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
642009Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming SettingWIJNANTS, Maarten; AGTEN, Stijn; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
652008Large-scale Networked Virtual Environments - Architecture and ApplicationsLAMOTTE, Wim; QUAX, Peter; FLERACKERS, EddyProceedings PaperC2
662008An Interactive 3D Mobile City Guide Supporting User Driven Content GenerationJEHAES, Tom; DIERCKX, Jeroen; QUAX, Peter; LAMOTTE, Wim; JANS, GreetProceedings PaperC1
672008Efficient Transmission of Rendering-Related Data Using the NIProxyWIJNANTS, Maarten; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
682008Conveying Emotions through Facially Animated Avatars in Networked Virtual EnvironmentsDI FIORE, Fabian; QUAX, Peter; VANAKEN, Cedric; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
692008A Flexible and Extensible Architecture for Visibility CullingRUJULA GELABERT, Miguel; DIERCKX, Jeroen; JEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
702008Dynamic server allocation in a real-life deployable communications architecture for networked gamesQUAX, Peter; DIERCKX, Jeroen; CORNELISSEN, Bart; LAMOTTE, WimProceedings PaperC1
712006On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile DevicesQUAX, Peter; GEUNS, Bjorn; JEHAES, Tom; LAMOTTE, Wim; VANSICHEM, GertProceedings PaperC1
722005Adapting a large scale networked virtual environment for display on a PDAJEHAES, Tom; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
732005Bridging the gap between fixed and mobile access to an audio/video-enabled large-scale NVEQUAX, Peter; WIJNANTS, Maarten; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
742005Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked ApplicationsWIJNANTS, Maarten; MONSIEURS, Patrick; QUAX, Peter; LAMOTTE, WimProceedings PaperC1
752005Mobile adaptations for a multi-user framework supporting video-based avatarsQUAX, Peter; JEHAES, Tom; WIJNANTS, Maarten; LAMOTTE, WimProceedings PaperC1
762004Hybrid representations to improve both streaming and rendering of dynamic networked virtual environmentJEHAES, Tom; QUAX, Peter; MONSIEURS, Patrick; LAMOTTE, WimProceedings PaperC1
772004Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter gameQUAX, Peter; MONSIEURS, Patrick; LAMOTTE, Wim; de Vleeschauwer, D.; Degrande, N.Proceedings PaperC1
782004Performance evaluation of client-side video stream quality selection using autonomous avatarsQUAX, Peter; MONSIEURS, Patrick; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
792004Using autonomous avatars to simulate a large-scale multi-user networked virtual environmentQUAX, Peter; MONSIEURS, Patrick; JEHAES, Tom; LAMOTTE, WimProceedings PaperC1
802004Scalable transmission of avatar video streams in virtual environmentsQUAX, Peter; JEHAES, Tom; FLERACKERS, Eddy; LAMOTTE, WimProceedings PaperC1