CUYPERS, Tom

Full Name
CUYPERS, Tom
Email
tom.cuypers@uhasselt.be
 
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Publications

Results 1-18 of 18 (Search time: 0.011 seconds).

Issue DateTitleContributor(s)TypeCat.
12012Reflectance Model for DiffractionCUYPERS, Tom; HABER, Tom; BEKAERT, Philippe; Oh, Se Baek; Raskar, RameshJournal ContributionA1
22012A Geometric Optics Approach to Simulating Light Wave Phenomena in Computer GraphicsCUYPERS, TomTheses and DissertationsT1
32011Validity of the Wigner Distribution Function for Ray-based ImagingCUYPERS, Tom; Oh, Se Baek; Horstmeyer, Roarke; BEKAERT, Philippe; Raskar, RameshProceedings PaperC1
42011Interactive Point Spread Function Simulation with Diffraction and Interference EffectsCUYPERS, Tom; MERTENS, Tom; Oh, Se Baek; Raskar, Ramesh; BEKAERT, PhilippeProceedings PaperC1
52010WBSDF for simulating wave effects of light and audioCUYPERS, Tom; Se Baek, Oh; HABER, Tom; BEKAERT, Philippe; Ramesh, RaskarProceedings PaperC1
62009Depth from Encoded Sliding ProjectionsHERMANS, Chris; FRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
72009Gloss and Normal Map Acquisition of Mesostructures Using Gray CodesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; BEKAERT, PhilippeProceedings PaperC1
82009COMPLEXITY REDUCTION OF REAL-TIME DEPTH SCANNING ON GRAPHICS HARDWAREROGMANS, Sammy; DUMONT, Maarten; CUYPERS, Tom; LAFRUIT, Gauthier; BEKAERT, PhilippeProceedings PaperC1
92009Shadow Multiplexing for Real-Time Silhouette ExtractionCUYPERS, Tom; FRANCKEN, Yannick; TAELMAN, Johannes; BEKAERT, PhilippeProceedings PaperC1
102009A Framework for Networked Interactive SurfacesCUYPERS, Tom; FREDERIX, Karel; RAYMAEKERS, Chris; BEKAERT, PhilippeProceedings PaperC2
112009Depth from Sliding ProjectionsHERMANS, Chris; FRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
122008Mesostructure from specularity using gradient illuminationFRANCKEN, Yannick; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
132008Eunomia: Toward a Framework for Multi-touch Information Displays in Public SpacesCUYPERS, Tom; SCHNEIDER BARNES, Jan; TAELMAN, Johannes; LUYTEN, Kris; BEKAERT, PhilippeProceedings PaperC1
142008A multi-camera framework for interactive video gamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1
152008High quality mesostructure acquisition using specularitiesFRANCKEN, Yannick; CUYPERS, Tom; MERTENS, Tom; GIELIS, Jo; BEKAERT, PhilippeProceedings PaperC1
162008Shadow multiplexing for single camera visual hull reconstructionCUYPERS, Tom; FRANCKEN, Yannick; BEKAERT, PhilippeProceedings PaperC1
172008Fast normal map acquisition using an LCD screen emitting gradient patternsFRANCKEN, Yannick; HERMANS, Chris; CUYPERS, Tom; BEKAERT, PhilippeProceedings PaperC1
182008A Multi-Camera Framework for Interactive VideogamesCUYPERS, Tom; VANAKEN, Cedric; FRANCKEN, Yannick; VAN REETH, Frank; BEKAERT, PhilippeProceedings PaperC1