Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/10563
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | QUAX, Peter | - |
dc.contributor.author | DI FIORE, Fabian | - |
dc.contributor.author | ISSARIS, Panagiotis | - |
dc.contributor.author | LAMOTTE, Wim | - |
dc.contributor.author | VAN REETH, Frank | - |
dc.date.accessioned | 2010-02-23T09:15:38Z | - |
dc.date.available | 2010-02-23T09:15:38Z | - |
dc.date.issued | 2009 | - |
dc.identifier.citation | Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings. p. 256-267. | - |
dc.identifier.isbn | 978-3-642-10346-9 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/1942/10563 | - |
dc.description.abstract | We present a practical way to distribute viewports on the same video sequence to large amounts of players. Each of them has personal preferences to be met or is limited by the physical properties of his/her device (e.g., screen size of a PDA or processing power of a mobile phone). Instead of taking the naïve approach, in which sections of the video sequence are decoded and re-encoded for each of the clients, we have exploited advanced features offered by the H.264 codec to enable selection of parts of the video sequence by directly manipulating the encoder-generated bitstream. At the same time, we have overcome several practical issues presented by the fact that support for these features is sadly lacking from the state-of-the-art encoders available on the market. Two alternative solutions are discussed and have been implemented, enabling the generation of measurement results and comparison to alternative approaches. | - |
dc.language.iso | en | - |
dc.publisher | Springer | - |
dc.relation.ispartofseries | Lecture Notes in Computer Science LNCS series | - |
dc.subject.other | Video coding - Transmission - Remote Rendering | - |
dc.title | Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264 | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencename | Motion in Games: Second International Workshop, MIG 2009 | - |
local.bibliographicCitation.conferenceplace | Zeist, the Netherlands - 21/11/2009 - 24/11/2009 | - |
dc.identifier.epage | 267 | - |
dc.identifier.spage | 256 | - |
local.bibliographicCitation.jcat | C1 | - |
dc.description.notes | Expertise Centre for Digital Media, Hasselt University - tUL - IBBT, Wetenschapspark 2, BE-3590 Diepenbeek, Belgium | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
local.relation.ispartofseriesnr | 5884 | - |
dc.bibliographicCitation.oldjcat | C1 | - |
dc.identifier.doi | 10.1007/978-3-642-10347-6 | - |
dc.identifier.isi | 000277818100023 | - |
local.bibliographicCitation.btitle | Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings | - |
item.accessRights | Closed Access | - |
item.validation | ecoom 2011 | - |
item.fulltext | No Fulltext | - |
item.fullcitation | QUAX, Peter; DI FIORE, Fabian; ISSARIS, Panagiotis; LAMOTTE, Wim & VAN REETH, Frank (2009) Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264. In: Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings. p. 256-267.. | - |
item.contributor | QUAX, Peter | - |
item.contributor | DI FIORE, Fabian | - |
item.contributor | ISSARIS, Panagiotis | - |
item.contributor | LAMOTTE, Wim | - |
item.contributor | VAN REETH, Frank | - |
Appears in Collections: | Research publications |
WEB OF SCIENCETM
Citations
2
checked on Apr 4, 2024
Page view(s)
92
checked on Nov 7, 2023
Google ScholarTM
Check
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.