Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/10563
Title: Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players using H.264
Authors: QUAX, Peter 
DI FIORE, Fabian 
ISSARIS, Panagiotis
LAMOTTE, Wim 
VAN REETH, Frank 
Issue Date: 2009
Publisher: Springer
Source: Motion in Games: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings. p. 256-267.
Series/Report: Lecture Notes in Computer Science LNCS series
Series/Report no.: 5884
Abstract: We present a practical way to distribute viewports on the same video sequence to large amounts of players. Each of them has personal preferences to be met or is limited by the physical properties of his/her device (e.g., screen size of a PDA or processing power of a mobile phone). Instead of taking the naïve approach, in which sections of the video sequence are decoded and re-encoded for each of the clients, we have exploited advanced features offered by the H.264 codec to enable selection of parts of the video sequence by directly manipulating the encoder-generated bitstream. At the same time, we have overcome several practical issues presented by the fact that support for these features is sadly lacking from the state-of-the-art encoders available on the market. Two alternative solutions are discussed and have been implemented, enabling the generation of measurement results and comparison to alternative approaches.
Notes: Expertise Centre for Digital Media, Hasselt University - tUL - IBBT, Wetenschapspark 2, BE-3590 Diepenbeek, Belgium
Keywords: Video coding - Transmission - Remote Rendering
Document URI: http://hdl.handle.net/1942/10563
ISBN: 978-3-642-10346-9
DOI: 10.1007/978-3-642-10347-6
ISI #: 000277818100023
Category: C1
Type: Proceedings Paper
Validations: ecoom 2011
Appears in Collections:Research publications

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