Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/11701
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dc.contributor.authorGOORTS, Patrik-
dc.contributor.authorROGMANS, Sammy-
dc.contributor.authorVanden Eynde, Steven-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2011-02-25T10:30:19Z-
dc.date.availableNO_RESTRICTION-
dc.date.available2011-02-25T10:30:19Z-
dc.date.issued2010-
dc.identifier.citationProceedings of the International Conference on Signal Processing and Multimedia Applications. p. 46-49.-
dc.identifier.isbn9789898425195-
dc.identifier.urihttp://hdl.handle.net/1942/11701-
dc.description.abstractIn this paper, we provide examples to optimize signal processing or visual computing algorithms written for SIMT-based GPU architectures. These implementations demonstrate the optimizations for CUDA or its successors OpenCL and DirectCompute. We discuss the effect and optimization principles of memory coalescing, bandwidth reduction, processor occupancy, bank conflict reduction, local memory elimination and instruction optimization. The effect of the optimization steps are illustrated by state-of-the-art examples. A comparison with optimized and unoptimized algorithms is provided. A first example discusses the construction of joint histograms using shared memory, where optimizations lead to a significant speedup compared to the original implementation. A second example presents convolution and the acquired results.-
dc.language.isoen-
dc.titlePractical Examples of GPU Computing Optimization Principles-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencenamethe International Conference on Signal Processing and Multimedia Applications-
local.bibliographicCitation.conferenceplaceAthens, Greece-
dc.identifier.epage49-
dc.identifier.spage46-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
dc.identifier.isi000392903400006-
local.bibliographicCitation.btitleProceedings of the International Conference on Signal Processing and Multimedia Applications-
item.contributorGOORTS, Patrik-
item.contributorROGMANS, Sammy-
item.contributorVanden Eynde, Steven-
item.contributorBEKAERT, Philippe-
item.validationecoom 2019-
item.fullcitationGOORTS, Patrik; ROGMANS, Sammy; Vanden Eynde, Steven & BEKAERT, Philippe (2010) Practical Examples of GPU Computing Optimization Principles. In: Proceedings of the International Conference on Signal Processing and Multimedia Applications. p. 46-49..-
item.accessRightsOpen Access-
item.fulltextWith Fulltext-
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