Please use this identifier to cite or link to this item:
|Title:||Considering Design Concerns in Games for Physical Rehabilitation||Authors:||Quinten, Niels
|Issue Date:||2011||Source:||Interactive Technologies and Games Education, Health and Disability 2011, Nottingham - Nottinghamshire, 25-26 October, 2011||Abstract:||In this paper we explore the claim that games for physical rehabilitation are too often developed from a rehabilitation-centered perspective. In order to investigate this, a comprehensive analysis scheme was developed based on a literature overview of both rehabilitation and game design. The scheme allowed us to perform a quantitative document analysis of 21 publications concerning games and game systems for physical rehabilitation. The results show that all publications had a focus on rehabilitation, but only a minority (n=5) strongly included game design concerns. Some design concerns were more prominent then others, including those relating to ‘challenge’, ‘tactical game play’, ‘compelling graphics’ and ‘input devices’. ‘Social play’, ‘conflict’ and ‘graphical quality’ were also found, but to a lesser extent. Elements like ‘narrative’, ‘audio feedback’ and ‘free play’ were underemphasized in all publications. We conclude that the claim is true to a certain degree. A majority of the games and game systems lacked a focus on game design. At the same time, some did, however, take certain design concerns into account.||Keywords:||video games; physical rehabilitation; design concerns; analysis||Document URI:||http://hdl.handle.net/1942/13163||Category:||C2||Type:||Conference Material|
|Appears in Collections:||Research publications|
Show full item record
checked on May 18, 2022
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.