Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/13766
Title: | Using Collaborative Interactive Objects and Animation to Enable Dynamic Interactions in Collaborative Virtual Environments | Authors: | JORISSEN, Pieter WIJNANTS, Maarten LAMOTTE, Wim |
Issue Date: | 2004 | Source: | Proceedings of the Conference on Computer Animation and Social Agents (CASA 2004), p. 223-230 | Abstract: | This work introduces a new general object interaction scheme for dynamic collaborative virtual environments. The idea is to construct a world using only collaborative interactive objects that contain their own interaction information. As a result, the object interactions are application independent and only a single scheme is required to handle all interactions in the virtual world. Furthermore, we present a new and efficient way for human users to dynamically interact in the virtual world through their avatar. In particular, we show how inverse kinematics can be used to increase the interaction possibilities and realism in collaborative virtual environments. This will normally also result in a higher feeling of immersion for connected users. For both the collaborative interaction objects approach and the distribution of the dynamic avatar interactions, we try to keep the network load as low as possible. Finally, we demonstrate our techniques by incorporating them into the ALVIC framework. | Keywords: | interaction; distributed virtual environment; collaboration; animation; inverse kinematics | Document URI: | http://hdl.handle.net/1942/13766 | Category: | C2 | Type: | Proceedings Paper |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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jorissenCASA2004.pdf | Peer-reviewed author version | 535.55 kB | Adobe PDF | View/Open |
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