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http://hdl.handle.net/1942/13872
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DC Field | Value | Language |
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dc.contributor.author | ROGMANS, Sammy | - |
dc.contributor.author | DUMONT, Maarten | - |
dc.contributor.author | LAFRUIT, Gauthier | - |
dc.contributor.author | BEKAERT, Philippe | - |
dc.date.accessioned | 2012-08-08T07:48:31Z | - |
dc.date.available | 2012-08-08T07:48:31Z | - |
dc.date.issued | 2011 | - |
dc.identifier.citation | Proceedings of 3D Stereo Media | - |
dc.identifier.uri | http://hdl.handle.net/1942/13872 | - |
dc.description.abstract | In this paper, we want to sensitize 3D content developers and researchers of broadening their scope of parameters they take into account for generating 3D content. State-of-theart perceptual research has already shown that monocular visual cues highly contribute to the very fundamentals of 3D perception, and binocular ones are merely linked to them in order to create a rich depth experience. In this context, we present an overview of the research concerning our teleconferencing system that is able to recreate biological stereoscopic input, without loosing consistency in all related monocular cues such as accommodation, occlusion, size (gradient), motion parallax, texture gradient and linear perspective. The system adapts in real-time by doing both GPU-driven analysis and rendering, based on the physical parameters of the system user. | - |
dc.language.iso | en | - |
dc.title | Immersive GPU-driven biological adaptive stereoscopic rendering | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | 10-12 December 2010 | - |
local.bibliographicCitation.conferencename | 3D Stereo Media | - |
local.bibliographicCitation.conferenceplace | Liège, Belgium | - |
local.format.pages | 4 | - |
local.bibliographicCitation.jcat | C2 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.bibliographicCitation.oldjcat | C3 | - |
local.bibliographicCitation.btitle | Proceedings of 3D Stereo Media | - |
item.accessRights | Open Access | - |
item.contributor | ROGMANS, Sammy | - |
item.contributor | DUMONT, Maarten | - |
item.contributor | LAFRUIT, Gauthier | - |
item.contributor | BEKAERT, Philippe | - |
item.fulltext | With Fulltext | - |
item.fullcitation | ROGMANS, Sammy; DUMONT, Maarten; LAFRUIT, Gauthier & BEKAERT, Philippe (2011) Immersive GPU-driven biological adaptive stereoscopic rendering. In: Proceedings of 3D Stereo Media. | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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srogmans-3dsm2010.pdf | 3.8 MB | Adobe PDF | View/Open |
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