Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16200
Title: CONTRAST: Gamification of Arm-Hand Training for Stroke Survivors
Authors: Jacobs, A.
TIMMERMANS, Annick 
Michielsen, M.
Vander Plaetse, M.
Markopoulos, Panos
Issue Date: 2013
Publisher: ACM
Source: Mackay,W.E.; Brewster,S.; Bodker,S. (Ed.). CHI '13 Extended Abstracts on Human Factors in Computing Systems, p. 415-420
Abstract: This paper describes the design of a serious game that supports arm-hand training for stroke survivors aiming to render rehabilitation training enjoyable and sustainable. The design of this game was based on combining well-known game-design principles and principles of task-oriented training. Most importantly the game involves the manipulation of every day physical objects and the game's difficulty is dynamically adapted to the patient's performance. The game was evaluated in actual training with two stroke patients for a period of a week. Their feedback shows the promise of this approach; the study motivates the further development of game content and further extension of adaptability features.
Keywords: Tangible Embodied Interaction; Rehabilitation Technology; Arm-Hand Training; Stroke; Serious Game
Document URI: http://hdl.handle.net/1942/16200
ISBN: 978-1-4503-1952-2
DOI: 10.1145/2468356.2468430
Category: C1
Type: Proceedings Paper
Appears in Collections:Research publications

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