Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16570
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dc.contributor.authorQUAX, Peter-
dc.contributor.authorVANMONTFORT, Wouter-
dc.contributor.authorMARX, Robin-
dc.contributor.authorLAMOTTE, Wim-
dc.date.accessioned2014-04-02T15:06:55Z-
dc.date.available2014-04-02T15:06:55Z-
dc.date.issued2014-
dc.identifier.citationProceedings of International Workshop on Massively Multiuser Virtual Environments (MMVE 2014).-
dc.identifier.isbn9781450327084-
dc.identifier.urihttp://hdl.handle.net/1942/16570-
dc.description.abstractMany application providers are currently moving their backend infrastructure to centralized data centers instead of hosting their own servers. Typically, the IaaS cloud model is most suitable for this type of application, as it provides customers with virtualized hardware that can be utilized as desired, not hindered by platform restrictions or platform-specific programming languages. A similar construct is not yet very prevalent in the MMO community, although some solutions are slowly appearing in the market. In this short description to go along with a poster presentation, some findings of ongoing research projects on these topics are highlighted, including a discussion of metrics that are relevant for successful MMO deployment and a preview of benchmark results obtained on a commercially available IaaS cloud infrastructure. Some of the most important pitfalls associated with the cloud revolution are also identi ed and discussed. More detailed information and benchmarks are made freely available on the project website mentioned at the end of this paper.-
dc.language.isoen-
dc.publisherACM-
dc.rightsPermission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org. MMVE’14 March 19-21 2014, Singapore, Singapore. Copyright is held by the owner/author(s). Publication rights licensed to ACM. ACM 978-1-4503-2708-4/14/03 ...$15.00. http://dx.doi.org/10.1145/2577387.2577393.-
dc.subject.othermassive multiplayer on-line games; scalability; cloud-
dc.titleMigrating an MMO Back-end Infrastructure to the Cloud: a Perspective-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateMarch 19-21, 2014-
local.bibliographicCitation.conferencenameInternational Workshop on Massively Multiuser Virtual Environments (MMVE 2014)-
local.bibliographicCitation.conferenceplaceSingapore, Singapore-
local.format.pages2-
local.bibliographicCitation.jcatC1-
local.publisher.placeNew York, NY, USA-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.1145/2577387.2577393-
local.bibliographicCitation.btitleProceedings of International Workshop on Massively Multiuser Virtual Environments (MMVE 2014)-
item.fullcitationQUAX, Peter; VANMONTFORT, Wouter; MARX, Robin & LAMOTTE, Wim (2014) Migrating an MMO Back-end Infrastructure to the Cloud: a Perspective. In: Proceedings of International Workshop on Massively Multiuser Virtual Environments (MMVE 2014)..-
item.fulltextWith Fulltext-
item.contributorQUAX, Peter-
item.contributorVANMONTFORT, Wouter-
item.contributorMARX, Robin-
item.contributorLAMOTTE, Wim-
item.accessRightsOpen Access-
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