Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/17016
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dc.contributor.authorGOORTS, Patrik-
dc.contributor.authorMAESEN, Steven-
dc.contributor.authorDUMONT, Maarten-
dc.contributor.authorROGMANS, Sammy-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2014-07-28T13:13:11Z-
dc.date.available2014-07-28T13:13:11Z-
dc.date.issued2014-
dc.identifier.citationProceedings of The International Conference on Computer Vision Theory and Applications (VISAPP), p. 378-386-
dc.identifier.isbn9789897581335-
dc.identifier.urihttp://hdl.handle.net/1942/17016-
dc.description.abstractIn this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.-
dc.language.isoen-
dc.publisherSciTePress-
dc.relation.ispartofseriesINSTICC Conference Proceedings-
dc.subject.othersports broadcasting; view interpolation; plane sweep; virtual viewpoint; validity maps; GPU; CUDA-
dc.titleFree Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsBattiato, Sebastiano-
local.bibliographicCitation.conferencedate5-8/01/2014-
local.bibliographicCitation.conferencenameThe 9th International Conference on Computer Vision Theory and Applications (VISAPP 2014)-
local.bibliographicCitation.conferenceplaceLisbon, Portugal-
dc.identifier.epage386-
dc.identifier.spage378-
local.bibliographicCitation.jcatC1-
local.publisher.placeSetúbal, Portugal-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.isi000412740600046-
local.bibliographicCitation.btitleProceedings of the 9th International Conference on Computer Vision Theory and Applications (Volume 3)-
item.validationecoom 2019-
item.contributorGOORTS, Patrik-
item.contributorMAESEN, Steven-
item.contributorDUMONT, Maarten-
item.contributorROGMANS, Sammy-
item.contributorBEKAERT, Philippe-
item.fullcitationGOORTS, Patrik; MAESEN, Steven; DUMONT, Maarten; ROGMANS, Sammy & BEKAERT, Philippe (2014) Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping. In: Proceedings of The International Conference on Computer Vision Theory and Applications (VISAPP), p. 378-386.-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
Appears in Collections:Research publications
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