Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/17016
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | GOORTS, Patrik | - |
dc.contributor.author | MAESEN, Steven | - |
dc.contributor.author | DUMONT, Maarten | - |
dc.contributor.author | ROGMANS, Sammy | - |
dc.contributor.author | BEKAERT, Philippe | - |
dc.date.accessioned | 2014-07-28T13:13:11Z | - |
dc.date.available | 2014-07-28T13:13:11Z | - |
dc.date.issued | 2014 | - |
dc.identifier.citation | Proceedings of The International Conference on Computer Vision Theory and Applications (VISAPP), p. 378-386 | - |
dc.identifier.isbn | 9789897581335 | - |
dc.identifier.uri | http://hdl.handle.net/1942/17016 | - |
dc.description.abstract | In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera. | - |
dc.language.iso | en | - |
dc.publisher | SciTePress | - |
dc.relation.ispartofseries | INSTICC Conference Proceedings | - |
dc.subject.other | sports broadcasting; view interpolation; plane sweep; virtual viewpoint; validity maps; GPU; CUDA | - |
dc.title | Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.authors | Battiato, Sebastiano | - |
local.bibliographicCitation.conferencedate | 5-8/01/2014 | - |
local.bibliographicCitation.conferencename | The 9th International Conference on Computer Vision Theory and Applications (VISAPP 2014) | - |
local.bibliographicCitation.conferenceplace | Lisbon, Portugal | - |
dc.identifier.epage | 386 | - |
dc.identifier.spage | 378 | - |
local.bibliographicCitation.jcat | C1 | - |
local.publisher.place | Setúbal, Portugal | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.identifier.isi | 000412740600046 | - |
local.bibliographicCitation.btitle | Proceedings of the 9th International Conference on Computer Vision Theory and Applications (Volume 3) | - |
item.fulltext | With Fulltext | - |
item.validation | ecoom 2019 | - |
item.accessRights | Open Access | - |
item.fullcitation | GOORTS, Patrik; MAESEN, Steven; DUMONT, Maarten; ROGMANS, Sammy & BEKAERT, Philippe (2014) Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping. In: Proceedings of The International Conference on Computer Vision Theory and Applications (VISAPP), p. 378-386. | - |
item.contributor | GOORTS, Patrik | - |
item.contributor | MAESEN, Steven | - |
item.contributor | DUMONT, Maarten | - |
item.contributor | ROGMANS, Sammy | - |
item.contributor | BEKAERT, Philippe | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
GoortsVISAPP14.pdf | Published version | 5.28 MB | Adobe PDF | View/Open |
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