Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/18383
Title: | The Creative Design of Physical Rehabilitation Games | Authors: | QUINTEN, Niels Malliet, Steven CONINX, Karin |
Issue Date: | 2014 | Publisher: | ETC Press | Source: | Ochsner, Amanda; Dietmeier, Jeremy; Williams, Caroline C.; Steinkuehler, Constance (Ed.). Proceedings GLS 10 Games + Learning + Society, p. 353-359 | Abstract: | This working example describes a research project on digital games which assist stroke survivors in learning once more the physical abilities they lost during a stroke (e.g. drinking from a glass). Specifically, we aim to create a more engaging learning experience adapted to the needs and disabilities of stroke patients. Our focus lies on the creative design of these games. | Document URI: | http://hdl.handle.net/1942/18383 | Rights: | The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) | Category: | C1 | Type: | Proceedings Paper | Validations: | vabb 2016 |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
GLS10-Proceedings-2014-web-370-376.pdf | 42.8 MB | Adobe PDF | View/Open |
Google ScholarTM
Check
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.