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Title: The Creative Design of Physical Rehabilitation Games
Authors: QUINTEN, Niels 
Malliet, Steven
CONINX, Karin 
Issue Date: 2014
Publisher: ETC Press
Source: Ochsner, Amanda; Dietmeier, Jeremy; Williams, Caroline C.; Steinkuehler, Constance (Ed.). Proceedings GLS 10 Games + Learning + Society, p. 353-359
Abstract: This working example describes a research project on digital games which assist stroke survivors in learning once more the physical abilities they lost during a stroke (e.g. drinking from a glass). Specifically, we aim to create a more engaging learning experience adapted to the needs and disabilities of stroke patients. Our focus lies on the creative design of these games.
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Rights: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (
Category: C1
Type: Proceedings Paper
Validations: vabb 2016
Appears in Collections:Research publications

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