Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/20663
Title: Exploring Deep Content in Physical Rehabilitation Games
Authors: QUINTEN, Niels 
Malliet, Steven
CONINX, Karin 
Issue Date: 2015
Publisher: SPRINGER INT PUBLISHING AG
Source: Chorianopoulos, K.; Divitini, M.; Hauge, J.B.; Jaccheri, L.; Malaka, R. (Ed.). ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings, p. 433-438
Series/Report: Lecture Notes in Computer Science
Series/Report no.: 9353
Abstract: This paper argues that game mechanics are important tools to combine rehabilitation therapy concerns with immersive game play. Through the practical design of a game we describe how properties of game mechanics (actions, attributes, dynamics, rules, space, and skill/chance) connect to elements of rehabilitation therapy (exercise motion, parameters, therapy context, goals, motion trajectory, and motion constraints). We aim to stimulate rehabilitation game researchers to consider applying the presented approach in their own designs.
Notes: [Quinten, Niels; Coninx, Karin] Univ Hasselt, B-3500 Hasselt, Belgium. [Quinten, Niels; Malliet, Steven] LUCA Sch Arts, B-3600 Genk, Belgium.
Keywords: game design; physical rehabilitation; deep content; design research; game mechanics; game conventions;Game Design; Physical Rehabilitation; Deep Content; Design Research; Game Mechanics; Game Conventions
Document URI: http://hdl.handle.net/1942/20663
ISBN: 978-3-319-24589-8
DOI: 10.1007/978-3-319-24589-8_36
ISI #: 000365950800036
Category: C1
Type: Proceedings Paper
Validations: ecoom 2017
Appears in Collections:Research publications

Show full item record

Page view(s)

72
checked on Aug 25, 2023

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.