Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/2084
Title: Efficient rendering of local subsurface scattering
Authors: MERTENS, Tom 
Kautz, J
BEKAERT, Philippe 
VAN REETH, Frank 
Seidel, HP
Issue Date: 2005
Publisher: BLACKWELL PUBL LTD
Source: COMPUTER GRAPHICS FORUM, 24(1). p. 41-49
Abstract: A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
Notes: Limburgs Univ Ctr, Diepenbeek, Belgium. MIT, CSAIL, Cambridge, MA 02139 USA. MPI Informat, Saarbrucken, Germany.Mertens, T, Limburgs Univ Ctr, Diepenbeek, Belgium.tom.mertens@uc.ac.be kautz@graphics.csail.mit.edu philippe.bekaert@luc.ac.be frank.vanreeth@luc.ac.be hpseidel@mpi-sb.mpg.de
Keywords: rendering; subsurface scattering; translucency; hardware acceleration; Monte Carlo method
Document URI: http://hdl.handle.net/1942/2084
ISSN: 0167-7055
e-ISSN: 1467-8659
DOI: 10.1111/j.1467-8659.2005.00827.x
ISI #: 000228048800004
Category: A1
Type: Journal Contribution
Validations: ecoom 2006
Appears in Collections:Research publications

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