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http://hdl.handle.net/1942/2084
Title: | Efficient rendering of local subsurface scattering | Authors: | MERTENS, Tom Kautz, J BEKAERT, Philippe VAN REETH, Frank Seidel, HP |
Issue Date: | 2005 | Publisher: | BLACKWELL PUBL LTD | Source: | COMPUTER GRAPHICS FORUM, 24(1). p. 41-49 | Abstract: | A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration. | Notes: | Limburgs Univ Ctr, Diepenbeek, Belgium. MIT, CSAIL, Cambridge, MA 02139 USA. MPI Informat, Saarbrucken, Germany.Mertens, T, Limburgs Univ Ctr, Diepenbeek, Belgium.tom.mertens@uc.ac.be kautz@graphics.csail.mit.edu philippe.bekaert@luc.ac.be frank.vanreeth@luc.ac.be hpseidel@mpi-sb.mpg.de | Keywords: | rendering; subsurface scattering; translucency; hardware acceleration; Monte Carlo method | Document URI: | http://hdl.handle.net/1942/2084 | ISSN: | 0167-7055 | e-ISSN: | 1467-8659 | DOI: | 10.1111/j.1467-8659.2005.00827.x | ISI #: | 000228048800004 | Category: | A1 | Type: | Journal Contribution | Validations: | ecoom 2006 |
Appears in Collections: | Research publications |
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