Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/25335
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dc.contributor.authorMARX, Robin-
dc.contributor.authorVanhove, Sander-
dc.contributor.authorVANMONTFORT, Wouter-
dc.contributor.authorQUAX, Peter-
dc.contributor.authorLAMOTTE, Wim-
dc.date.accessioned2017-12-15T10:37:50Z-
dc.date.available2017-12-15T10:37:50Z-
dc.date.issued2017-
dc.identifier.citationProceedings on the International Conference on 3D Immersion 2017 (IC3D)-
dc.identifier.isbn9781538646564-
dc.identifier.urihttp://hdl.handle.net/1942/25335-
dc.description.abstractAs the Virtual Reality (VR) market continues to grow, so does the need for high-quality experiences. In order to unlock the wide pool of existing web-based content, common and more specialized web browsers allow users to visit existing web pages in VR. Additionally, the latest version of the WebVR [24] standard facilitates the integration of custom 3D/VR content in a web page. Sadly, both options consciously exclude the use of standard 2D web technology (such as HTML and CSS) in other common use cases, such as creating a highly interactive 2D UI for a 3D/VR game. Consequently, web developers wanting to use WebVR are required to learn an entirely new skill set to create VR experiences. This work surveys and explores workaround options for rendering 2D HTML/CSS/JavaScript-based content in WebVR. We find that existing methods are often too slow to allow for a highly interactive experience. We introduce DOM2AFrame, a new framework that couples 2D page elements directly to their equivalent 3D counterparts (using the A-Frame library [2]) to allow for smooth updating, animation and user interaction at frame rates close to 60 FPS on modern hardware. Two case studies validate our approach and show its potential for rendering 2D web content in VR.-
dc.description.sponsorshipThis work is part of the imec ICON PRO-FLOW project. Robin Marx is a SB PhD fellow at FWO, Research Foundation - Flanders, project number 1S02717N-
dc.language.isoen-
dc.publisherIEEE Xplore-
dc.subject.othervirtual Reality; WebVR; rasterization; DOM-
dc.titleDOM2AFrame: Putting the Web back in WebVR-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate11-13/12/2017-
local.bibliographicCitation.conferencename2017 International Conference on 3D Immersion (IC3D 2017)-
local.bibliographicCitation.conferenceplaceBrussels, Belgium-
local.format.pages8-
local.bibliographicCitation.jcatC1-
local.publisher.placeNew York (NY), USA-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.1109/IC3D.2017.8251892-
dc.identifier.isi000427148600002-
dc.identifier.urlhttps://webvr.edm.uhasselt.be/files/IC3D17_DOM2AFrame_Marx.pdf-
local.bibliographicCitation.btitleProceedings on the International Conference on 3D Immersion 2017 (IC3D)-
item.fullcitationMARX, Robin; Vanhove, Sander; VANMONTFORT, Wouter; QUAX, Peter & LAMOTTE, Wim (2017) DOM2AFrame: Putting the Web back in WebVR. In: Proceedings on the International Conference on 3D Immersion 2017 (IC3D).-
item.fulltextWith Fulltext-
item.validationecoom 2019-
item.contributorMARX, Robin-
item.contributorVanhove, Sander-
item.contributorVANMONTFORT, Wouter-
item.contributorQUAX, Peter-
item.contributorLAMOTTE, Wim-
item.accessRightsOpen Access-
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