Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/28279
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dc.contributor.authorLEROI-WERELDS, Sara-
dc.contributor.authorSTREUKENS, Sandra-
dc.date.accessioned2019-05-27T13:31:11Z-
dc.date.available2019-05-27T13:31:11Z-
dc.date.issued2018-
dc.identifier.citationEMAC 2018 Proceedings,-
dc.identifier.isbn9781527219113-
dc.identifier.urihttp://hdl.handle.net/1942/28279-
dc.description.abstractGamification has gained momentum in business practice. Experts predict that the gamification market will increase by 500% to approximately USD 11.10 Billion by 2020. However, experts also expect that approximately 80% of gamification applications will fail. Rigorous and practically relevant academic research is thus necessary to enhance our understanding of what gamification is and how it works. Building on a systematic literature review and service theories, this study’s research objectives are to (1) provide conceptual clarity by proposing an all-encompassing definition and key characteristics of gamification in a business context; (2) examine the value of gamification for the user (3) provide guidance on how to effectively design gamification based on service design principles. Overall, this study aims to provide much-needed insights to facilitate the successful application of gamification in business practice.-
dc.language.isoen-
dc.subject.othergamification; User value; Service theory-
dc.titleUnderstanding and supporting the value of gamification for the user: A service theory perspective-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate29/05/2018-01/06/2018-
local.bibliographicCitation.conferencenameEMAC-
local.bibliographicCitation.conferenceplaceGlasgow-
local.format.pages7-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedAbstract-
local.bibliographicCitation.btitleEMAC 2018 Proceedings-
item.contributorLEROI-WERELDS, Sara-
item.contributorSTREUKENS, Sandra-
item.fullcitationLEROI-WERELDS, Sara & STREUKENS, Sandra (2018) Understanding and supporting the value of gamification for the user: A service theory perspective. In: EMAC 2018 Proceedings,.-
item.accessRightsRestricted Access-
item.fulltextWith Fulltext-
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