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http://hdl.handle.net/1942/28279
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DC Field | Value | Language |
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dc.contributor.author | LEROI-WERELDS, Sara | - |
dc.contributor.author | STREUKENS, Sandra | - |
dc.date.accessioned | 2019-05-27T13:31:11Z | - |
dc.date.available | 2019-05-27T13:31:11Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | EMAC 2018 Proceedings, | - |
dc.identifier.isbn | 9781527219113 | - |
dc.identifier.uri | http://hdl.handle.net/1942/28279 | - |
dc.description.abstract | Gamification has gained momentum in business practice. Experts predict that the gamification market will increase by 500% to approximately USD 11.10 Billion by 2020. However, experts also expect that approximately 80% of gamification applications will fail. Rigorous and practically relevant academic research is thus necessary to enhance our understanding of what gamification is and how it works. Building on a systematic literature review and service theories, this study’s research objectives are to (1) provide conceptual clarity by proposing an all-encompassing definition and key characteristics of gamification in a business context; (2) examine the value of gamification for the user (3) provide guidance on how to effectively design gamification based on service design principles. Overall, this study aims to provide much-needed insights to facilitate the successful application of gamification in business practice. | - |
dc.language.iso | en | - |
dc.subject.other | gamification; User value; Service theory | - |
dc.title | Understanding and supporting the value of gamification for the user: A service theory perspective | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | 29/05/2018-01/06/2018 | - |
local.bibliographicCitation.conferencename | EMAC | - |
local.bibliographicCitation.conferenceplace | Glasgow | - |
local.format.pages | 7 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper - Abstract | - |
local.bibliographicCitation.btitle | EMAC 2018 Proceedings | - |
item.fulltext | With Fulltext | - |
item.fullcitation | LEROI-WERELDS, Sara & STREUKENS, Sandra (2018) Understanding and supporting the value of gamification for the user: A service theory perspective. In: EMAC 2018 Proceedings,. | - |
item.contributor | LEROI-WERELDS, Sara | - |
item.contributor | STREUKENS, Sandra | - |
item.accessRights | Restricted Access | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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EMAC final Gamification.pdf Restricted Access | Published version | 385.28 kB | Adobe PDF | View/Open Request a copy |
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