Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/28279
Title: Understanding and supporting the value of gamification for the user: A service theory perspective
Authors: LEROI-WERELDS, Sara 
STREUKENS, Sandra 
Issue Date: 2018
Source: EMAC 2018 Proceedings,
Abstract: Gamification has gained momentum in business practice. Experts predict that the gamification market will increase by 500% to approximately USD 11.10 Billion by 2020. However, experts also expect that approximately 80% of gamification applications will fail. Rigorous and practically relevant academic research is thus necessary to enhance our understanding of what gamification is and how it works. Building on a systematic literature review and service theories, this study’s research objectives are to (1) provide conceptual clarity by proposing an all-encompassing definition and key characteristics of gamification in a business context; (2) examine the value of gamification for the user (3) provide guidance on how to effectively design gamification based on service design principles. Overall, this study aims to provide much-needed insights to facilitate the successful application of gamification in business practice.
Keywords: gamification; User value; Service theory
Document URI: http://hdl.handle.net/1942/28279
ISBN: 9781527219113
Category: C1
Type: Proceedings Paper
Appears in Collections:Research publications

Files in This Item:
File Description SizeFormat 
EMAC final Gamification.pdf
  Restricted Access
Published version385.28 kBAdobe PDFView/Open    Request a copy
Show full item record

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.