Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/3145
Title: Using VRML and JAVA to visualize 3D algorithms in computer graphics education
Authors: BAERTEN, Herbert 
VAN REETH, Frank 
Issue Date: 1998
Publisher: ELSEVIER SCIENCE BV
Source: COMPUTER NETWORKS AND ISDN SYSTEMS, 30(20-21). p. 1833-1839
Abstract: In computer graphics education, many concepts are hard to teach using traditional classroom tools. Therefor we are building a system that will be used in our second year computer graphics course to aid the lecturer in explaining the working of a number of fundamental algorithms. This paper describes how VRML and Java are used to create applets with interactive 3D models to visualize these algorithms. Our system structure is described, as well as an elaborate example. (C) 1998 Elsevier Science B.V. All rights reserved.
Notes: Limburgs Univ Centrum, Expertisecentrum Digitale Media, B-3590 Diepenbeek, Belgium.Baerten, H, Limburgs Univ Centrum, Expertisecentrum Digitale Media, Wetenschapspark 2, B-3590 Diepenbeek, Belgium.
Keywords: VRML; Java; algorithm visualization; computer graphics education
Document URI: http://hdl.handle.net/1942/3145
DOI: 10.1016/S0169-7552(98)00205-0
ISI #: 000077218600002
Type: Journal Contribution
Validations: ecoom 1999
Appears in Collections:Research publications

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