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http://hdl.handle.net/1942/3145
Title: | Using VRML and JAVA to visualize 3D algorithms in computer graphics education | Authors: | BAERTEN, Herbert VAN REETH, Frank |
Issue Date: | 1998 | Publisher: | ELSEVIER SCIENCE BV | Source: | COMPUTER NETWORKS AND ISDN SYSTEMS, 30(20-21). p. 1833-1839 | Abstract: | In computer graphics education, many concepts are hard to teach using traditional classroom tools. Therefor we are building a system that will be used in our second year computer graphics course to aid the lecturer in explaining the working of a number of fundamental algorithms. This paper describes how VRML and Java are used to create applets with interactive 3D models to visualize these algorithms. Our system structure is described, as well as an elaborate example. (C) 1998 Elsevier Science B.V. All rights reserved. | Notes: | Limburgs Univ Centrum, Expertisecentrum Digitale Media, B-3590 Diepenbeek, Belgium.Baerten, H, Limburgs Univ Centrum, Expertisecentrum Digitale Media, Wetenschapspark 2, B-3590 Diepenbeek, Belgium. | Keywords: | VRML; Java; algorithm visualization; computer graphics education | Document URI: | http://hdl.handle.net/1942/3145 | DOI: | 10.1016/S0169-7552(98)00205-0 | ISI #: | 000077218600002 | Type: | Journal Contribution | Validations: | ecoom 1999 |
Appears in Collections: | Research publications |
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