Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/32810
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dc.contributor.authorVAN DEN BERGH, Jan-
dc.contributor.authorHELLER, Florian-
dc.date.accessioned2020-12-09T08:40:00Z-
dc.date.available2020-12-09T08:40:00Z-
dc.date.issued2020-
dc.date.submitted2020-12-09T08:03:33Z-
dc.identifier.citationLecture notes in computer science, 12481 , p. 199 -206-
dc.identifier.isbn9783030642655-
dc.identifier.urihttp://hdl.handle.net/1942/32810-
dc.description.abstractManual assembly in high variety-low volume production is challenging for the operators as there might be small changes from one product to the next. The operators receive adapted instruction sets to be aware of these small differences, currently either printed or presented on a computer terminal. Augmented Reality (AR) is considered the future of work instruction display as it promises hands-free interaction, but interacting with AR interfaces can be problematic in production environments. In this paper, we report on an exploratory study where we compare tablet interaction with three different ways of touch interaction for AR glasses: on the table, on the glasses, and the lower arm. While keeping the instructions the same in all conditions, we measured how placement affects the overall workload while performing an assembly task. Results indicate that combining additional wearable touch input with AR glasses is at least a promising direction for future research and, at best, an enabler for more widespread AR usage in manual assembly.-
dc.language.isoen-
dc.relation.ispartofseriesLecture Notes in Computer Science-
dc.subject.otherWork instructions-
dc.subject.otherAugmented reality-
dc.subject.otherTablet User-centered design-
dc.subject.otherAssembly-
dc.subject.otherEnd-user feedback-
dc.titleWearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions?-
dc.typeJournal Contribution-
local.bibliographicCitation.authorsBernhaupt, Regina-
local.bibliographicCitation.authorsArdito, Carmelo-
local.bibliographicCitation.authorsSauer, Stefan-
local.bibliographicCitation.conferencedateNovember 30 - December 2-
local.bibliographicCitation.conferencename8th Internaional Conference Human-Centered Software Engineering HCSE 2020-
local.bibliographicCitation.conferenceplaceEindhoven, The Netherlands-
dc.identifier.epage206-
dc.identifier.spage199-
dc.identifier.volume12481-
local.bibliographicCitation.jcatA1-
local.type.refereedRefereed-
local.type.specifiedArticle-
local.relation.ispartofseriesnr12481-
dc.identifier.doi10.1007/978-3-030-64266-2_13-
local.provider.typePdf-
local.bibliographicCitation.btitleHuman-Centered Software Engineering 8th IFIP WG 13.2 International Working Conference, HCSE 2020, Eindhoven, The Netherlands, November 30 – December 2, 2020, Proceedings-
local.uhasselt.uhpubyes-
local.uhasselt.internationalno-
item.validationvabb 2022-
item.contributorVAN DEN BERGH, Jan-
item.contributorHELLER, Florian-
item.accessRightsOpen Access-
item.fullcitationVAN DEN BERGH, Jan & HELLER, Florian (2020) Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions?. In: Lecture notes in computer science, 12481 , p. 199 -206.-
item.fulltextWith Fulltext-
crisitem.journal.issn0302-9743-
Appears in Collections:Research publications
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