Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/32810
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dc.contributor.authorVAN DEN BERGH, Jan-
dc.contributor.authorHELLER, Florian-
dc.date.accessioned2020-12-09T08:40:00Z-
dc.date.available2020-12-09T08:40:00Z-
dc.date.issued2020-
dc.date.submitted2020-12-09T08:03:33Z-
dc.identifier.citationBernhaupt, Regina; Ardito, Carmelo; Sauer, Stefan (Ed.). Human-Centered Software Engineering, HCSE 2020, Eindhoven, Springer International Publishing AG, p. 199 -206-
dc.identifier.isbn978-3-030-64265-5-
dc.identifier.isbn978-3-030-64266-2-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/1942/32810-
dc.description.abstractManual assembly in high variety-low volume production is challenging for the operators as there might be small changes from one product to the next. The operators receive adapted instruction sets to be aware of these small differences, currently either printed or presented on a computer terminal. Augmented Reality (AR) is considered the future of work instruction display as it promises hands-free interaction, but interacting with AR interfaces can be problematic in production environments. In this paper, we report on an exploratory study where we compare tablet interaction with three different ways of touch interaction for AR glasses: on the table, on the glasses, and the lower arm. While keeping the instructions the same in all conditions, we measured how placement affects the overall workload while performing an assembly task. Results indicate that combining additional wearable touch input with AR glasses is at least a promising direction for future research and, at best, an enabler for more widespread AR usage in manual assembly.-
dc.description.sponsorshipThe work has been funded by the FlandersMake project OperatorKnowledge (grant number: HBC.2017.0395). The committee of ethics of Ghent University has approved the study (approval 2018/0439)-
dc.language.isoen-
dc.publisherSpringer International Publishing AG-
dc.relation.ispartofseriesProgramming and Software Engineering-
dc.rightsIFIP International Federation for Information Processing 2020. Published by Springer Nature Switzerland AG 2020-
dc.subject.otherWork instructions-
dc.subject.otherAugmented reality-
dc.subject.otherTablet User-centered design-
dc.subject.otherAssembly-
dc.subject.otherEnd-user feedback-
dc.titleWearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions?-
dc.typeJournal Contribution-
local.bibliographicCitation.authorsBernhaupt, Regina-
local.bibliographicCitation.authorsArdito, Carmelo-
local.bibliographicCitation.authorsSauer, Stefan-
local.bibliographicCitation.conferencedate2020, November 30 - December 2-
local.bibliographicCitation.conferencename8th International Conference on Human-Centered Software Engineering (HCSE)-
local.bibliographicCitation.conferenceplaceEindhoven, The Netherlands-
dc.identifier.epage206-
dc.identifier.spage199-
dc.identifier.volume12481-
local.bibliographicCitation.jcatC1-
local.publisher.placeGEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND-
local.type.refereedRefereed-
local.type.specifiedArticle-
local.relation.ispartofseriesnr12481-
dc.identifier.doi10.1007/978-3-030-64266-2_13-
dc.identifier.isi001293503200013-
dc.identifier.eissn1611-3349-
local.provider.typePdf-
local.bibliographicCitation.btitleHuman-Centered Software Engineering, HCSE 2020, Eindhoven-
local.uhasselt.uhpubyes-
local.uhasselt.internationalno-
item.validationvabb 2022-
item.contributorVAN DEN BERGH, Jan-
item.contributorHELLER, Florian-
item.fulltextWith Fulltext-
item.fullcitationVAN DEN BERGH, Jan & HELLER, Florian (2020) Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions?. In: Bernhaupt, Regina; Ardito, Carmelo; Sauer, Stefan (Ed.). Human-Centered Software Engineering, HCSE 2020, Eindhoven, Springer International Publishing AG, p. 199 -206.-
item.accessRightsOpen Access-
Appears in Collections:Research publications
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