Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/43317
Title: Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review
Authors: KENEA, Chala Diriba 
ABESSA, Teklu Gemechu 
Lamba, Dheeraj
BONNECHERE, Bruno 
Issue Date: 2024
Publisher: MDPI
Source: Sensors (Basel), 24 (11) (Art N° 3546)
Abstract: Stroke is the second most common cause of death worldwide, and it greatly impacts the quality of life for survivors by causing impairments in their upper limbs. Due to the difficulties in accessing rehabilitation services, immersive virtual reality (IVR) is an interesting approach to improve the availability of rehabilitation services. This systematic review evaluates the technological characteristics of IVR systems used in the rehabilitation of upper limb stroke patients. Twenty-five publications were included. Various technical aspects such as game engines, programming languages, headsets, platforms, game genres, and technical evaluation were extracted from these papers. Unity 3D and C# are the primary tools for creating IVR apps, while the Oculus Quest (Meta Platforms Technologies, Menlo Park, CA, USA) is the most often used headset. The majority of systems are created specifically for rehabilitation purposes rather than being readily available for purchase (i.e., commercial games). The analysis also highlights key areas for future research, such as game assessment, the combination of hardware and software, and the potential integration incorporation of biofeedback sensors. The study highlights the significance of technological progress in improving the effectiveness and user-friendliness of IVR. It calls for additional research to fully exploit IVR's potential in enhancing stroke rehabilitation results.
Notes: Kenea, CD (corresponding author), Jimma Univ, Jimma Inst Technol, Fac Comp & Informat, Dept Informat Sci, POB 378, Oromia, Ethiopia.; Kenea, CD (corresponding author), Univ Hasselt, Data Sci Inst, Fac Rehabil Sci, REVAL Rehabil Res Ctr,Technol Supported & Data Dri, B-3590 Diepenbeek, Belgium.
chala.diriba@ju.edu.et; teklugem@yahoo.com; dheeraj.ramesh@ju.edu.et;
bruno.bonnechere@uhasselt.be
Keywords: immersive virtual reality;immersive virtual reality;development;development;validation;validation;stroke;stroke;upper extremities;upper extremities;rehabilitation technology;rehabilitation technology
Document URI: http://hdl.handle.net/1942/43317
e-ISSN: 1424-8220
DOI: 10.3390/s24113546
ISI #: 001245444500001
Rights: 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/).
Category: A1
Type: Journal Contribution
Appears in Collections:Research publications

Show full item record

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.