Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/46133
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dc.contributor.authorMICHELS, Joren-
dc.contributor.authorMOONEN, Steven-
dc.contributor.authorGUNEY, Enes-
dc.contributor.authorBey Temsamani, Abdellatif-
dc.contributor.authorMICHIELS, Nick-
dc.date.accessioned2025-06-11T12:30:22Z-
dc.date.available2025-06-11T12:30:22Z-
dc.date.issued2025-
dc.date.submitted2025-05-21T07:12:47Z-
dc.identifier.citationEurographics 2025, London: Conference Proceedings, Eurographics Digital Library,-
dc.identifier.isbn9783038682684-
dc.identifier.issn1017-4656-
dc.identifier.urihttp://hdl.handle.net/1942/46133-
dc.description.abstractA lot of work has been done surrounding the generation of realistically looking 3D models of trees. In most cases, L-systems are used to create variations of specific trees from a set of rules. While achieving good results, these techniques require knowledge of the structure of the tree to construct generative rules. We propose a system that can create variations of trees captured by a single RGB video. Using our method, plausible variations can be created without needing prior knowledge of the specific type of tree. This results in a fast and cost-efficient way to generate trees that resemble their real-life counterparts.-
dc.language.isoen-
dc.publisherEurographics Digital Library-
dc.subject.otherImage-based rendering-
dc.subject.otherReconstruction-
dc.subject.otherVideo segmentation-
dc.subject.otherMesh models-
dc.titleAutomated Skeleton Transformations on 3D Tree Models Captured from an RGB Video-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate2025, May 12-16-
local.bibliographicCitation.conferencenameEurographics-
local.bibliographicCitation.conferenceplaceLondon-
local.format.pages4-
local.bibliographicCitation.jcatC1-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.identifier.doi10.2312/egs.20251043-
dc.identifier.urlhttps://diglib.eg.org/handle/10.2312/egs20251043-
local.provider.typePdf-
local.bibliographicCitation.btitleEurographics 2025, London: Conference Proceedings-
local.uhasselt.internationalno-
item.contributorMICHELS, Joren-
item.contributorMOONEN, Steven-
item.contributorGUNEY, Enes-
item.contributorBey Temsamani, Abdellatif-
item.contributorMICHIELS, Nick-
item.fullcitationMICHELS, Joren; MOONEN, Steven; GUNEY, Enes; Bey Temsamani, Abdellatif & MICHIELS, Nick (2025) Automated Skeleton Transformations on 3D Tree Models Captured from an RGB Video. In: Eurographics 2025, London: Conference Proceedings, Eurographics Digital Library,.-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
Appears in Collections:Research publications
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