Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/46194
Title: A Gamified Smartphone Application to Improve the Adherence to the Mediterranean Diet in Cardiac Patients: A Usability and Feasibility Study
Authors: HABETS, Wald 
XU, Linqi 
DENDALE, Paul 
CONINX, Karin 
Editors: Kondylakis, H.
Triantafyllidis, A.
Issue Date: 2025
Publisher: SPRINGER INTERNATIONAL PUBLISHING AG
Source: Kondylakis, H.; Triantafyllidis, A. (Ed.). Pervasive computing technologies for healthcare Perhasivehealth 2024, PT II , Springer International Publishing AG, p. 48 -69
Series/Report: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Abstract: Background. The Mediterranean diet is highly recommended for most patients in cardiac rehabilitation and secondary prevention, but compliance is often poor. This study aimed to evaluate the usability and feasibility of NutriQuest, a gamified smartphone application aimed at supporting patients' adherence to the Mediterranean diet. Methods. The study used mixed-methods: consisting of a usability study and a six-week, single group intervention with patients (n = 21) following a programme for cardiac rehabilitation. Patients were requested to utilize the smartphone application and complete questionnaires to evaluate its usability and acceptance, as well as its impact on modified MedDietScore, knowledge, and self-efficacy. Results. 15 out of 21 patients completed the full six-week trajectory. Patients were accepting the application and general impressions were positive. They mostly made use of the logbook-component and reacted positively towards the dietitian's feedback. The study did not find any significant improvement in the patients' modified MedDietScore, knowledge and self-efficacy after the intervention. Conclusion. The study reveals patients' acceptance of the NutriQuest application and usability improvements. The accuracy of measuring MedDietScore using a daily and digital approach versus weekly questionnaires remains inconclusive. The study provides insights in user preferences for and engagement with different components of the NutriQuest application, which could inform design of dietary management applications.
Notes: Habets, W (corresponding author), Hasselt Univ, Human Comp Interact & eHlth, Fac Sci, Hasselt, Belgium.
wald.habets@uhasselt.be
Keywords: Gamification;Smartphone;Mediterranean diet;Nutrition;Cardiovascular diseases;Intervention
Document URI: http://hdl.handle.net/1942/46194
ISBN: 978-3-031-85574-0; 978-3-031-85575-7
DOI: 10.1007/978-3-031-85575-7_3
ISI #: 001484285000003
Category: C1
Type: Journal Contribution
Appears in Collections:Research publications

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