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http://hdl.handle.net/1942/46276
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DC Field | Value | Language |
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dc.contributor.author | VANBRABANT, Sebe | - |
dc.contributor.author | ROVELO RUIZ, Gustavo | - |
dc.contributor.author | VANACKEN, Davy | - |
dc.date.accessioned | 2025-06-23T11:40:59Z | - |
dc.date.available | 2025-06-23T11:40:59Z | - |
dc.date.issued | 2025 | - |
dc.date.submitted | 2025-06-06T11:46:23Z | - |
dc.identifier.citation | The 3rd Workshop on Engineering Interactive Systems Embedding AI Technologies, Trier, Germany, 2025, June 24 | - |
dc.identifier.uri | http://hdl.handle.net/1942/46276 | - |
dc.description.abstract | While the increased integration of AI technologies into interactive systems enables them to solve an equally increasing number of tasks, the black box problem of AI models continues to spread throughout the interactive system as a whole. Explainable AI (XAI) techniques can make AI models more accessible by employing post-hoc methods or transitioning to inherently interpretable models. While this makes individual AI models clearer, the overarching system architecture remains opaque. To this end, we propose an approach to represent interactive systems as sequences of structural building blocks, such as AI models and control mechanisms grounded in the literature. These can then be explained through accompanying visual building blocks, such as XAI techniques. The flow and APIs of the structural building blocks form an explicit overview of the system. This serves as a communication basis for both humans and automated agents like LLMs, aligning human and machine interpretability of AI models. We discuss a selection of building blocks and concretize our flow-based approach in an architecture and accompanying prototype interactive system. | - |
dc.language.iso | en | - |
dc.subject | Computer Science - Human-Computer Interaction | - |
dc.subject | Computer Science - Human-Computer Interaction | - |
dc.subject | Computer Science - Artificial Intelligence | - |
dc.subject | H.5.2; I.2.0 | - |
dc.subject.other | Computer Science - Human-Computer Interaction | - |
dc.subject.other | Computer Science - Artificial Intelligence | - |
dc.title | Composable Building Blocks for Controllable and Transparent Interactive AI Systems | - |
dc.type | Conference Material | - |
local.bibliographicCitation.conferencedate | 2025, June 24 | - |
local.bibliographicCitation.conferencename | The 3rd Workshop on Engineering Interactive Systems Embedding AI Technologies | - |
local.bibliographicCitation.conferenceplace | Trier, Germany | - |
local.bibliographicCitation.jcat | C2 | - |
local.type.refereed | Refereed | - |
local.type.specified | Conference Material | - |
dc.identifier.arxiv | arXiv:2506.02262 | - |
dc.identifier.url | http://arxiv.org/abs/2506.02262 | - |
local.provider.type | ArXiv | - |
local.uhasselt.international | no | - |
item.accessRights | Open Access | - |
item.fullcitation | VANBRABANT, Sebe; ROVELO RUIZ, Gustavo & VANACKEN, Davy (2025) Composable Building Blocks for Controllable and Transparent Interactive AI Systems. In: The 3rd Workshop on Engineering Interactive Systems Embedding AI Technologies, Trier, Germany, 2025, June 24. | - |
item.contributor | VANBRABANT, Sebe | - |
item.contributor | ROVELO RUIZ, Gustavo | - |
item.contributor | VANACKEN, Davy | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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EISEAIT2025_submission_20250603.pdf | Conference material | 497.79 kB | Adobe PDF | View/Open |
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