Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/46709
Title: Virtual Reality-Based Postural Balance Training in Autistic Children: A Pilot Randomized Controlled Trial
Authors: Falivene, Anna
Scaccabarozzi, Gaia
Busti Ceccarelli, Silvia
Molteni, Massimo
KLINGELS, Katrijn 
VERBECQUE, Evi 
Storm, Fabio Alexander
Biffi, Emilia
Crippa, Alessandro
Issue Date: 2025
Publisher: MDPI
Source: Journal of Clinical Medicine, 14 (16) (Art N° 5616)
Abstract: Background/Objectives: Beyond the core characteristics of the condition, autistic individuals often significantly struggle with postural balance. This pilot study aimed to investigate the effects of an immersive virtual reality-based training administered with Gait Real-time Analysis Interactive Lab (GRAIL) on postural balance of autistic children. Methods: A total of 20 autistic participants aged 6 to 13 were enrolled in a 5-week randomized, parallel-group, open-label, controlled trial, and received either balance training with the GRAIL system or no training. The trial was registered at ClinicalTrials.gov (identifier: NCT04276571). The primary outcome measures were the change in center of pressure (CoP) metrics during GRAIL balance assessments and the change in motor skills as assessed with Movement Assessment Battery for Children-2. Secondary outcome measures included parent-report Developmental Coordination Disorder Questionnaire, center of mass metrics, and gait parameters evaluated with GRAIL. ANCOVA tests were performed for all outcomes, with time (T0 and T1) as within-subjects factor, the group (training and control groups) as between-subjects factor, and considering age as covariate. Results: Slight but significant time by group interactions were found in some CoP metrics (i.e., sway path length, velocity in the antero-posterior direction, and the jerk). Conclusions: These findings preliminarily suggest that a virtual reality-based training may induce slight modifications in postural balance strategies, which can be enhanced with longer or more intensive training.
Notes: Biffi, E (corresponding author), Sci Inst IRCCS E Medea, I-23842 Bosisio Parini, Italy.
anna.falivene@lanostrafamiglia.it;
gaia.scaccabarozzi@lanostrafamiglia.it;
silvia.busti@lanostrafamiglia.it; massimo.molteni@lanostrafamiglia.it;
katrijn.klingels@uhasselt.be; evi.verbecque@uhasselt.be;
fabio.storm@lanostrafamiglia.it; emilia.biffi@lanostrafamiglia.it;
alessandro.crippa@lanostrafamiglia.it
Keywords: autism spectrum disorder;postural balance;training;immersive virtual reality
Document URI: http://hdl.handle.net/1942/46709
e-ISSN: 2077-0383
DOI: 10.3390/jcm14165616
ISI #: 001557793900001
Datasets of the publication: 10.5281/zenodo.15781767
Rights: 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/ licenses/by/4.0/)
Category: A1
Type: Journal Contribution
Appears in Collections:Research publications

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