Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/5278| Title: | Designing a virtual environment for large audiences | Authors: | LIESENBORGS, Jori QUAX, Peter LAMOTTE, Wim VAN REETH, Frank |
Issue Date: | 2002 | Publisher: | Springer Berlin / Heidelberg | Source: | Information Networking: Wireless Communications Technologies and Network Applications. p. 585-595. | Series/Report: | Lecture Notes in Computer Science | Series/Report no.: | 2344 | Abstract: | In this paper we describe our approach in creating a truly scalable distributed virtual environment. The resulting system should not only support large amounts of users, but it should also be able to work with a general purpose network like the Internet and it is intended to work with typical personal computers or game consoles. To realize this, we propose a distributed client-server approach in which most of the responsibilities are concentrated at the client side. The servers will only be used for control purposes — e.g. access control. Direct communication between clients helps preventing servers from becoming bottlenecks and the network load is kept low by distributing only the actions of a client instead of continuously distributing position updates. Finally, we also address some security related issues which arise from this client-oriented approach. | Document URI: | http://hdl.handle.net/1942/5278 | ISBN: | 978-3-540-44255-4 | DOI: | 10.1007/3-540-45801-8_56 | Category: | C1 | Type: | Proceedings Paper |
| Appears in Collections: | Research publications |
Show full item record
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.