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http://hdl.handle.net/1942/5916
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DC Field | Value | Language |
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dc.contributor.author | JORISSEN, Pieter | - |
dc.contributor.author | DIERCKX, Jeroen | - |
dc.contributor.author | LAMOTTE, Wim | - |
dc.date.accessioned | 2007-12-20T16:03:15Z | - |
dc.date.available | 2007-12-20T16:03:15Z | - |
dc.date.issued | 2005 | - |
dc.identifier.citation | Proceedings Of CGAMES'2005 - 7th International Conference On Computer Games: Artificial Intelligence, Animation, Mobile, Educational And Serious Games. p. 140-145. | - |
dc.identifier.isbn | 0-9549016-2-6 | - |
dc.identifier.uri | http://hdl.handle.net/1942/5916 | - |
dc.description.abstract | We introduce a dynamic, platform-independent framework for computer animation. The ExtReAM library is constructed around an object-oriented core that can easily be extended. The core system provides functionality for managing objects and plugins. The plugins on the other hand are used to perform more specific tasks such as loading and animating objects using different animation techniques. Different plugins can be used for similar tasks on different platforms and they need to be loaded only when their functionality is required. Easy integration of our system into applications was also one of the main design objectives. In this paper we present the main architecture and motivate the most important design decisions. Furthermore, we show results of two applications demonstrating the use of the ExtReAM library. The first application allows animated worlds to be controlled on desktop platforms while the second one allows animated scenes to be displayed on a PocketPC mobile device. | - |
dc.language.iso | en | - |
dc.publisher | UNIV WOLVERHAMPTON | - |
dc.subject.other | 3D Computer animation; games; multiple platform development; system architectures | - |
dc.title | The ExReAM library: extensible real-time animations for multiple platforms | - |
dc.type | Proceedings Paper | - |
local.bibliographicCitation.conferencedate | 28-30 November, 2005 | - |
local.bibliographicCitation.conferencename | The 7th International Conference on Computer Games - Artificial Intelligence, Animation, Mobile, Educational and Serious Games | - |
local.bibliographicCitation.conferenceplace | Angoulême, France | - |
dc.identifier.epage | 145 | - |
dc.identifier.spage | 140 | - |
local.bibliographicCitation.jcat | C1 | - |
local.type.refereed | Refereed | - |
local.type.specified | Proceedings Paper | - |
dc.bibliographicCitation.oldjcat | C1 | - |
dc.identifier.isi | 000259864900021 | - |
local.bibliographicCitation.btitle | Proceedings Of CGAMES'2005 - 7th International Conference On Computer Games: Artificial Intelligence, Animation, Mobile, Educational And Serious Games | - |
item.contributor | JORISSEN, Pieter | - |
item.contributor | DIERCKX, Jeroen | - |
item.contributor | LAMOTTE, Wim | - |
item.validation | ecoom 2009 | - |
item.fulltext | With Fulltext | - |
item.accessRights | Open Access | - |
item.fullcitation | JORISSEN, Pieter; DIERCKX, Jeroen & LAMOTTE, Wim (2005) The ExReAM library: extensible real-time animations for multiple platforms. In: Proceedings Of CGAMES'2005 - 7th International Conference On Computer Games: Artificial Intelligence, Animation, Mobile, Educational And Serious Games. p. 140-145.. | - |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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The ExtReAM Library.pdf | 2.85 MB | Adobe PDF | View/Open |
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