Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/6468
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dc.contributor.authorHUBO, Erik-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2007-12-20T16:08:08Z-
dc.date.available2007-12-20T16:08:08Z-
dc.date.issued2005-
dc.identifier.citationProceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG2005). p. 1-8.-
dc.identifier.isbn80-903100-7-9-
dc.identifier.urihttp://hdl.handle.net/1942/6468-
dc.description.abstractDuring the last couple of years, point sets have emerged as a new standard for the representation of largely detailed models. This is partly due to the fact that range scanning devices are becoming a fast and economical way to capture dense point clouds. Traditional rendering systems are impractical when a single polygonal primitive contributes less than a pixel during rendering. We present a data distribution strategy for parallel pointbased rendering, using a cluster of PCs as target platform. We describe a data-structure and a system architecture, which allows for decoupling the point-data from the computational work. This strategy enables both a balanced workload as well as no full data replication on each node. We exploit frame-to-frame coherence to make our system scalable. The system renders high-resolution images from high complex data sets at interactive frame rates. To our knowledge parallel point-based rendering has not been investigated in the past. Our results indicate the feasibility of sort-first parallelization applied to point-based rendering.-
dc.format.extent251949 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoen-
dc.titleA data distribution strategy for parallel point-based rendering-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedate31 January - 4 February, 2005-
local.bibliographicCitation.conferencenameInternational Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG2005)-
local.bibliographicCitation.conferenceplacePlzen, Czech Republic-
dc.identifier.epage8-
dc.identifier.spage1-
local.bibliographicCitation.jcatC1-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
dc.identifier.urlhttp://wscg.zcu.cz/wscg2005/Papers_2005/Full/E47-full.pdf-
local.bibliographicCitation.btitleProceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG2005)-
item.fullcitationHUBO, Erik & BEKAERT, Philippe (2005) A data distribution strategy for parallel point-based rendering. In: Proceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG2005). p. 1-8..-
item.contributorHUBO, Erik-
item.contributorBEKAERT, Philippe-
item.accessRightsOpen Access-
item.fulltextWith Fulltext-
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