Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8042
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dc.contributor.authorFRANCKEN, Yannick-
dc.contributor.authorHUYSMANS, Johan-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2008-03-19T08:57:31Z-
dc.date.available2008-03-19T08:57:31Z-
dc.date.issued2007-
dc.identifier.citationInternational Conference on Advances in Computer Entertainment Technology (ACE 2007). Proceedings. p. 135-138.-
dc.identifier.isbn978-1-59593-640-0-
dc.identifier.urihttp://hdl.handle.net/1942/8042-
dc.description.abstractWe present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by projecting relevant information into the environment. In addition to standard projective texture mapping, an important depth cue is added: projected light is attenuated in function of the light-travel distance. This is efficiently accomplished on a per vertex basis by adaptively super-sampling under-sampled polygons. This way, the projection quality is maximized while keeping a fixed frame rate. Our technique is implemented into the Quake III engine, extending its shading language with GLSL fragment and vertex shaders.-
dc.language.isoen-
dc.titleSharing Visual Information in Virtual Environments using Projective Texture Mapping-
dc.typeProceedings Paper-
local.bibliographicCitation.conferencedateJune 13-15, 2007-
local.bibliographicCitation.conferencenameInternational Conference on Advances in Computer Entertainment Technology (ACE 2007)-
local.bibliographicCitation.conferenceplaceSalzburg, Austria-
dc.identifier.epage138-
dc.identifier.spage135-
local.bibliographicCitation.jcatC1-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC2-
local.bibliographicCitation.btitleInternational Conference on Advances in Computer Entertainment Technology (ACE 2007). Proceedings-
item.fullcitationFRANCKEN, Yannick; HUYSMANS, Johan & BEKAERT, Philippe (2007) Sharing Visual Information in Virtual Environments using Projective Texture Mapping. In: International Conference on Advances in Computer Entertainment Technology (ACE 2007). Proceedings. p. 135-138..-
item.contributorFRANCKEN, Yannick-
item.contributorHUYSMANS, Johan-
item.contributorBEKAERT, Philippe-
item.fulltextWith Fulltext-
item.accessRightsOpen Access-
Appears in Collections:Research publications
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