Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8507
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dc.contributor.authorDUMONT, Maarten-
dc.contributor.authorMAESEN, Steven-
dc.contributor.authorROGMANS, Sammy-
dc.contributor.authorBEKAERT, Philippe-
dc.date.accessioned2008-10-06T08:18:53Z-
dc.date.available2008-10-06T08:18:53Z-
dc.date.issued2008-
dc.identifier.citationAssuncao, P & Faria, S (Ed.) SIGMAP 2008: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND MULTIMEDIA APPLICATIONS. p. 236-243.-
dc.identifier.urihttp://hdl.handle.net/1942/8507-
dc.description.abstractWe present a fully functional prototype to convincingly restore eye contact between two video chat participants, with a minimal amount of constraints. The proposed six-fold camera setup is easily integrated into the monitor frame, and is used to interpolate an image as if its virtual camera captured the image through a transparent screen. The peer user has a large freedom of movement, resulting in system specifications that enable genuine practical usage. Our software framework thereby harnesses the powerful computational resources inside graphics hardware, to achieve real-time performance up to 30 frames per second for 800 x 600 resolution images. Furthermore, an optimal set of finetuned parameters are presented, that optimizes the end-to-end performance of the application, and therefore is still able to achieve high subjective visual quality.-
dc.language.isoen-
dc.publisherINSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION-
dc.subject.otherprototype; practical; video chat; eye-gaze correction; GPU; real-time-
dc.subject.otherprototype, practical, video chat, eye-gaze correction, GPU, real-time-
dc.titleA prototype for practical eye-gaze corrected video chat on graphics hardware-
dc.typeProceedings Paper-
local.bibliographicCitation.authorsAssuncao, P-
local.bibliographicCitation.authorsFaria, S-
local.bibliographicCitation.conferencenameSIGMAP 2008: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND MULTIMEDIA APPLICATIONS-
dc.identifier.epage243-
dc.identifier.spage236-
local.format.pages8-
local.bibliographicCitation.jcatC1-
dc.description.notesHasselt Univ, tUL, IBBT, Expertise Ctr Digital Media, Diepenbeek, B-3590 Belgium.-
local.type.refereedRefereed-
local.type.specifiedProceedings Paper-
dc.bibliographicCitation.oldjcatC1-
dc.identifier.isi000258928200041-
local.bibliographicCitation.btitleSIGMAP 2008: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND MULTIMEDIA APPLICATIONS-
item.fulltextWith Fulltext-
item.contributorDUMONT, Maarten-
item.contributorMAESEN, Steven-
item.contributorROGMANS, Sammy-
item.contributorBEKAERT, Philippe-
item.fullcitationDUMONT, Maarten; MAESEN, Steven; ROGMANS, Sammy & BEKAERT, Philippe (2008) A prototype for practical eye-gaze corrected video chat on graphics hardware. In: Assuncao, P & Faria, S (Ed.) SIGMAP 2008: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND MULTIMEDIA APPLICATIONS. p. 236-243..-
item.accessRightsOpen Access-
item.validationecoom 2009-
Appears in Collections:Research publications
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