Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/9028
Title: Efficient rendering of local subsurface scattering
Authors: MERTENS, Tom 
Kautz, J.
BEKAERT, Philippe 
VAN REETH, Frank 
Seidel, H.P.
Issue Date: 2003
Publisher: IEEE COMPUTER SOC
Source: Rokne, J; Klein, R; Wang, W (Ed.) 11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS. p. 51-58.
Abstract: A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability, of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
Notes: Limburgs Univ Ctr, Diepenbeek, Belgium.
Document URI: http://hdl.handle.net/1942/9028
ISI #: 000186635000007
Category: C1
Type: Proceedings Paper
Validations: ecoom 2004
Appears in Collections:Research publications

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