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http://hdl.handle.net/1942/9028
Title: | Efficient rendering of local subsurface scattering | Authors: | MERTENS, Tom Kautz, J. BEKAERT, Philippe VAN REETH, Frank Seidel, H.P. |
Issue Date: | 2003 | Publisher: | IEEE COMPUTER SOC | Source: | Rokne, J; Klein, R; Wang, W (Ed.) 11TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS. p. 51-58. | Abstract: | A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability, of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration. | Notes: | Limburgs Univ Ctr, Diepenbeek, Belgium. | Document URI: | http://hdl.handle.net/1942/9028 | ISI #: | 000186635000007 | Category: | C1 | Type: | Proceedings Paper | Validations: | ecoom 2004 |
Appears in Collections: | Research publications |
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