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http://hdl.handle.net/1942/9135
Title: | Floating Textures | Authors: | Eisemann, M. DE DECKER, Bert Magnor, M. BEKAERT, Philippe de Aguiar, E. Ahmed, N. Theobalt, C. Sellent, A. |
Issue Date: | 2008 | Publisher: | BLACKWELL PUBLISHING | Source: | COMPUTER GRAPHICS FORUM, 27(2). p. 409-418 | Abstract: | We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps ("floats") projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real-time frame rates. The method is very generally applicable and can be used in combination with many image-based rendering methods or projective texturing applications. By using Floating Textures in conjunction with, e.g., visual hull rendering, light field rendering, or free-viewpoint video, improved rendering results are obtained from fewer input images, less accurately calibrated cameras, and coarser 3D geometry proxies. | Notes: | [Eisemann, M.; Magnor, M.; Sellent, A.] TU Braunschweig, Comp Graph Lab, Braunschweig, Germany. [De Decker, B.; Bekaert, P.] Transnatl Univ Limburg, Expertise Ctr Digital Media, Hasselt Univ, Limburgerhof, Germany. [de Aguiar, E.; Ahmed, N.] Max Planck Inst Informat, Saarbrucken, Germany. [Theobalt, C.] Stanford Univ, Stanford, CA 94305 USA. | Document URI: | http://hdl.handle.net/1942/9135 | ISSN: | 0167-7055 | e-ISSN: | 1467-8659 | ISI #: | 000255285500030 | Category: | A1 | Type: | Journal Contribution | Validations: | ecoom 2010 |
Appears in Collections: | Research publications |
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