Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/9200
Title: | A Scalable End-to-End Optimized Real-Time Image-Based Rendering Framework on Graphics Hardware | Authors: | ROGMANS, Sammy JIANGBO, Lu LAFRUIT, Gauthier |
Issue Date: | 2008 | Publisher: | IEEE Computer Society | Source: | Proceedings of the The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2008). p. 129-132. | Abstract: | This paper presents the system-level overview of a real-time image-based rendering framework performing multiple intermediate view synthesis, completely on the Graphics Processing Unit (GPU). The software design achieves high-performance, yet maintains flexibility and ease of development through a hierarchical layered architecture. The framework implements the intermediate view synthesis by a chain of consecutive processing modules, as an extension to the Middlebury open software structure, allowing it to benchmark quality and execution time of individual modules for end-to-end system performance optimization. The modules can be flexibly coordinated, enabling scalability to run the multiple view synthesis in real-time on both powerful and weak GPUs. | Document URI: | http://hdl.handle.net/1942/9200 | ISBN: | 978-1-4244-1760-5 | ISI #: | 000258372100028 | Category: | C1 | Type: | Proceedings Paper | Validations: | ecoom 2010 |
Appears in Collections: | Research publications |
Show full item record
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.