VAN REETH, Frank

Full Name
VAN REETH, Frank
Email
frank.vanreeth@uhasselt.be
 
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Publications

Refined By:
Date Issued:  [2000 TO 2009]
Type:  Proceedings Paper

Results 21-40 of 59 (Search time: 0.007 seconds).

Issue DateTitleContributor(s)TypeCat.
212005Uniting cartoon textures with computer assisted animationVAN HAEVRE, William; DI FIORE, Fabian; VAN REETH, FrankProceedings PaperC1
222005A subdivision scheme to model surfaces with spherelike featuresBEETS, Koen; CLAES, Johan; VAN REETH, FrankProceedings PaperC1
232004A ray density estimation approach to take into account environment illumination in plant growth simulationVAN HAEVRE, William; DI FIORE, Fabian; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC1
242004Real-time watercolor painting on a distributed paper modelVAN LAERHOVEN, Tom; LIESENBORGS, Jori; VAN REETH, FrankProceedings PaperC1
252004A self-shadow algorithm for dynamic hair using density clusteringMERTENS, Tom; Kautz, J.; BEKAERT, Philippe; VAN REETH, FrankProceedings PaperC2
262004A Framework for User Control on Stylized Animation of Gaseous PhenomenaDI FIORE, Fabian; CLAES, Johan; VAN REETH, FrankProceedings PaperC2
272003Rendering artistic and believable trees for cartoon animationDI FIORE, Fabian; VAN HAEVRE, William; VAN REETH, FrankProceedings PaperC1
282003Generalized object interactions in a component based simulation environmentVAN LAERHOVEN, Tom; RAYMAEKERS, Chris; VAN REETH, FrankProceedings PaperC2
292003Mimicing 3D transformations of emotional stylized animation with minimal 2D inputDI FIORE, Fabian; VAN REETH, FrankProceedings PaperC2
302003Modelling in 2D enabling fluid stylised animationDI FIORE, Fabian; VAN REETH, FrankProceedings PaperC2
312003Interactive rendering of translucent deformable objectsMERTENS, Tom; Kautz, J.; BEKAERT, Philippe; Seidel, H.P.; VAN REETH, FrankProceedings PaperC1
322003Efficient rendering of local subsurface scatteringMERTENS, Tom; Kautz, J.; BEKAERT, Philippe; VAN REETH, Frank; Seidel, H.P.Proceedings PaperC1
332003A mass spring system supporting 2D modelling of 3D componentsBEETS, Koen; GEUNS, Bjorn; CLAES, Johan; VAN REETH, FrankProceedings PaperC1
342002Employing approximate 3D models to enrich traditional computer assisted animationDI FIORE, Fabian; VAN REETH, FrankProceedings PaperC1
352002Specifying user interfaces for runtime modal independent migrationLUYTEN, Kris; VAN LAERHOVEN, Tom; CONINX, Karin; VAN REETH, FrankProceedings PaperC2
362002The pLab project: an extensible, architecture for physiaclly-based simulationVAN LAERHOVEN, Tom; VAN REETH, FrankProceedings PaperC1
372002A high-level sketching tool for pencil-and-paper animation sketch understandingDI FIORE, Fabian; VAN REETH, FrankProceedings PaperC2
382002Designing a virtual environment for large audiencesLIESENBORGS, Jori; QUAX, Peter; LAMOTTE, Wim; VAN REETH, FrankProceedings PaperC1
392002Algorithms for haptic rendering of CSG treesRAYMAEKERS, Chris; VAN REETH, FrankProceedings PaperC2
402002Design for accessibility: enabling a motion-impaired artist to control a 3D virtual worldDE WEYER, Tom; CONINX, Karin; VAN REETH, FrankProceedings PaperC2