Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/11699
Title: Biological-Aware Stereoscopic Rendering in Free Viewpoint Technology using GPU Computing
Authors: ROGMANS, Sammy 
DUMONT, Maarten 
LAFRUIT, Gauthier 
BEKAERT, Philippe 
Issue Date: 2010
Source: Proceedings of the The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2010).
Series/Report: 3DTV Conference
Abstract: In this paper we present a biological-aware stereoscopic renderer that is used in a video communication system, to convincingly provide the participants with synthetic 3D perception. As opposed to conventional 3D systems - where pre-recorded content is presented to the viewer without taking his or her viewing location into account - we adaptively exploit both monocular and binocula cues of the human vision system, based on the viewing location. By using a GPU-based control loop, we are able to provide real-time synthetic 3D perception that is experienced as being rich and natural, without losing any visual comfort whatsoever.
Keywords: biological; depth cues; rendering; free viewpoint; GPU computing; vergence; accommodation
Document URI: http://hdl.handle.net/1942/11699
ISBN: 9781424463794
ISI #: 000394797900029
Category: C1
Type: Proceedings Paper
Validations: ecoom 2019
Appears in Collections:Research publications

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