Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/11699
Title: | Biological-Aware Stereoscopic Rendering in Free Viewpoint Technology using GPU Computing | Authors: | ROGMANS, Sammy DUMONT, Maarten LAFRUIT, Gauthier BEKAERT, Philippe |
Issue Date: | 2010 | Source: | Proceedings of the The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON 2010). | Series/Report: | 3DTV Conference | Abstract: | In this paper we present a biological-aware stereoscopic renderer that is used in a video communication system, to convincingly provide the participants with synthetic 3D perception. As opposed to conventional 3D systems - where pre-recorded content is presented to the viewer without taking his or her viewing location into account - we adaptively exploit both monocular and binocula cues of the human vision system, based on the viewing location. By using a GPU-based control loop, we are able to provide real-time synthetic 3D perception that is experienced as being rich and natural, without losing any visual comfort whatsoever. | Keywords: | biological; depth cues; rendering; free viewpoint; GPU computing; vergence; accommodation | Document URI: | http://hdl.handle.net/1942/11699 | ISBN: | 9781424463794 | ISI #: | 000394797900029 | Category: | C1 | Type: | Proceedings Paper | Validations: | ecoom 2019 |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
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srogmans-3dtv2010.pdf | 2.41 MB | Adobe PDF | View/Open |
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