Please use this identifier to cite or link to this item:
http://hdl.handle.net/1942/22677
Title: | Simplification of Moving 3D Scene Data on GPU | Authors: | CHENCHU, Rajesh MICHIELS, Nick ROGMANS, Sammy BEKAERT, Philippe |
Issue Date: | 2016 | Source: | Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016),p. 95-98 | Series/Report: | SIGMAP | Series/Report no.: | 5 | Abstract: | Real-time large scale continuous image and geometry based data visualization, with an uninterrupted content delivery, quality and rendering, on home and mobile devices is difficult or even mostly impossible because of the low processing capabilities of these hardware devices. However, a gracefully simplified version of the same data can enable us to view the content without significant quality degradation. To do this in a graceful manner, we extended a well-known concept - called ’billboard cloud’ - for animated scene data and implemented this technique using the capabilities of the GPU to generate the simplified versions of large scale data sets. | Keywords: | billboard; scene simplification; GPU; real-time rendering | Document URI: | http://hdl.handle.net/1942/22677 | ISBN: | 9789897581960 | DOI: | 10.5220/0005962000950098 | ISI #: | 000391091400010 | Rights: | Copyright 2016 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved | Category: | C1 | Type: | Proceedings Paper | Validations: | ecoom 2018 |
Appears in Collections: | Research publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
SIGMAP_2016_24.pdf | Published version | 422.5 kB | Adobe PDF | View/Open |
Page view(s)
76
checked on Aug 2, 2022
Download(s)
190
checked on Aug 2, 2022
Google ScholarTM
Check
Altmetric
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.