Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/17016
Title: Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping
Authors: GOORTS, Patrik 
MAESEN, Steven 
DUMONT, Maarten 
ROGMANS, Sammy 
BEKAERT, Philippe 
Issue Date: 2014
Publisher: SciTePress
Source: Proceedings of The International Conference on Computer Vision Theory and Applications (VISAPP), p. 378-386
Series/Report: INSTICC Conference Proceedings
Abstract: In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.
Keywords: sports broadcasting; view interpolation; plane sweep; virtual viewpoint; validity maps; GPU; CUDA
Document URI: http://hdl.handle.net/1942/17016
ISBN: 9789897581335
ISI #: 000412740600046
Category: C1
Type: Proceedings Paper
Validations: ecoom 2019
Appears in Collections:Research publications

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