Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8507
Title: A prototype for practical eye-gaze corrected video chat on graphics hardware
Authors: DUMONT, Maarten 
MAESEN, Steven 
ROGMANS, Sammy 
BEKAERT, Philippe 
Issue Date: 2008
Publisher: INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION
Source: Assuncao, P & Faria, S (Ed.) SIGMAP 2008: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING AND MULTIMEDIA APPLICATIONS. p. 236-243.
Abstract: We present a fully functional prototype to convincingly restore eye contact between two video chat participants, with a minimal amount of constraints. The proposed six-fold camera setup is easily integrated into the monitor frame, and is used to interpolate an image as if its virtual camera captured the image through a transparent screen. The peer user has a large freedom of movement, resulting in system specifications that enable genuine practical usage. Our software framework thereby harnesses the powerful computational resources inside graphics hardware, to achieve real-time performance up to 30 frames per second for 800 x 600 resolution images. Furthermore, an optimal set of finetuned parameters are presented, that optimizes the end-to-end performance of the application, and therefore is still able to achieve high subjective visual quality.
Notes: Hasselt Univ, tUL, IBBT, Expertise Ctr Digital Media, Diepenbeek, B-3590 Belgium.
Keywords: prototype; practical; video chat; eye-gaze correction; GPU; real-time;prototype, practical, video chat, eye-gaze correction, GPU, real-time
Document URI: http://hdl.handle.net/1942/8507
ISI #: 000258928200041
Category: C1
Type: Proceedings Paper
Validations: ecoom 2009
Appears in Collections:Research publications

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